This is the page where I try to keep track of the things that I've done. After all, there aren't that many of them :)
I have divided this page so that the things that do not require big attention and overally there isn't much to say about them will be listed in this page with very few comments. About the bigger projects I try to give some more information, but in a way that I do not spoil anything. I still hope I can give some useful information about them as well.
The list of smaller things that I've done or I still do:
Some bug/typofixes and sometimes doing approvals for other people's code.
A small miniquest, madam Amoia.
Golfer gnome, southwest from Arelium, somewhere in the woods.
An expansion to the Valley of Kings.
Did some work enhancing Mr. Asharu's "wardrobe".
Helpfile in 'searing fervor' spell.
Contributed to Sister Valentina-project by coding some angels (dominion, authority/ruler).
New background descriptions.
New pantheon helpfile.
Rapid maneuvering skill for Crimson Brigade.
Archaic lottery machine (sold in mage guild)
Golden arches of Tzarakk.
Plaques of the Tzarakk guild.
Koy, the bald and vengeful, kobold wizard (tribute to Kyo, in very Kyo-like fashion :) )
The named demon khans of the meadow.
Some forest fire event code.
Found a spot for Liberators' mansion (Very important!)
Trophy System of Tzarakk guild.
Some food-related stuff, but cannot really remember what :)
Some outdated wizard tools that nobody uses.
The House System
Story parts of Dortlewall
Tutorial story writing with Heidel
The Story System and the first story in the game: The Rogues and the Reeve
Garunia's Guessing Game Event
Helping out fellow wizards :)
And more or less maintaining:
Area: Ancona Manor
Area: Kyo's small meadow
Area: Dortlewall story parts (for the area Dortlewall or tutorial itself, ask for Heidel)
Guild: The Disciples of Chaos (Disciple) (With Ulath)
Guild: The Legions of the Blood God (Kharim)
Guild: Slaves of the Beastmaster (Tzarakk) (with Ulath, Noctur & Misc. Marionettes)
I'm also the Archwizard currently in charge of the overall game lore of BatMUD which means verifying that the new things that are added to the game are not thematically contradictory etc.